Without instruction, kids create. Without boundaries, they grow. Without restraint, amazing things happen. That’s the thinking behind the open-ended Inventors Box. The 7 fun challenges inside the kit will inspire them to use their imagination, think for themselves, and solve problems creatively. Help them unleash their inner Einstein and watch their 7 cool projects come to life!
• Kids will be asked to invent a robot, musical instrument, machine, new game—and more
• Each kit contains 7 cards with a number of prompts on each card challenging them to make something unique
• To help them, kids will find paper, twine, rubber bands, metal brads, plastic eyes—and more—in order to come up with their 7 inventions
• Kit includes 5 pieces paper, 3 pieces foam, 4.3 yd (3.9 m) cotton twine, 10 rubber bands, 4 plastic eyes, 4 mini thread spools, 8 wood craft sticks, 4 chenille stems, 3 feathers, 1 paper tube, 10 ft (3 m) washi tape, 8 metal brads, 5 paper straws, 6 yd (5.4 m) acrylic yarn, 4 pom poms, 4 pieces double-sided tape , 7 challenge cards
The Inventor's Box can help improve STEM/STEAM skill sets by keeping kids so engaged they don't even know they're learning. By taking advantage of a kid's natural interest in building toys, this kit allows them to use their imagination and inspires them to think for themselves.
STEM is an acronym for Science, Technology, Engineering, and Math - skills that kids must adopt in order to stay relevant in today's tech-centic world. At Ann Williams, we're big advocated of STEM and the expansion to STEAM, adding the "A" for Arts. After all, our CEO is a Mechanical Engineer and Mom!